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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
FYI: VERTEX TYPES In max you can right-click on the ver
-
tex of a spline and change it to any one of the following four
types:
Bezier means the spline handles are locked; moving one han
-
dle causes the other to move like a seesaw and the curvature
of the vertex is set by the direction and length of the handles.
Smooth means the vertex is non-adjustable and curves auto-
matically based on the distance between other vertices.
Corner doesn’t have any curve and is great for termination
points of lines, and Bezier Corner allows you to adjust the
spline handles independent of each other.
Step 3: Move and Adjust the Vertices of the
Spline
Starting at the top of ...
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Publisher Resources

ISBN: 9781556220883