Skip to Main Content
Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
This turns your spline cage into a patch object mesh. However, it
causes a problem inside the mesh that you need to fix.
Step 4: Delete Any Unnecessary Geometry
Whenever a Surface modifier is applied to a spline cage it will create
a surface or skin where the line segments of the spline form a
three- or four-sided polygon. Since the circles themselves started
out as unique shapes and are four-sided, Surface thinks those cir
-
cles need a skin across their surface. In other words, additional
geometry was created inside the mesh, geometry you need to
delete.
The best way to get at these inner faces is to apply an Edit Mesh
modifier , rotate your view, use ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

3ds Max Modeling for Games, 2nd Edition

3ds Max Modeling for Games, 2nd Edition

Andrew Gahan

Publisher Resources

ISBN: 9781556220883