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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Now it’s a matter of cleaning up the Boolean area to get rid of the
small triangles and extra vertices. This is a form of optimization, or
reduction of extra geometry, to suit the detail level
of the mesh. Before you do that, however, you need
to go to the Modify panel and collapse the mesh
into an Editable Mesh.
FYI: COLLAPSING THE STACK I always collapse the stack
regularly when I model unless the modifier I’m applying is
questionable and there’s the potential for going back and
removing it. This is just a personal preference, but I recom
-
mend it.
Step 9: Clean Up the Boolean Result
Go to the Display panel and hit Hide Unselected
to hide your frozen Body ...
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Publisher Resources

ISBN: 9781556220883