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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
You need enough height segments in the cylinder to support match
-
ing it to the guide shape, and eight sides makes for a detailed leg
that can be optimized later on if necessary. Go to the Right viewport
and move the cylinder over and up so it rests within the guidelines.
Step 2: Shape the Cylinder to Match the Guide
Now that the cylinder is roughly in place you need to tweak its ver
-
tices to match Body Guide. Apply an Edit Mesh modifier
to the stack. Select the top row of vertices and NU Scale
them 87% along the X-axis. Rotate them –15 degrees along the
Z-axis and move them up a little along the Y-axis so they rest at the
point where the curve of the ...
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Publisher Resources

ISBN: 9781556220883