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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Select the top row of vertices, scale them 85% along the X-axis, and
rotate them 15 degrees along the Z-axis.
Select the next row of vertices, scale them by 75% along the X-axis,
rotate them 10 degrees along the Z-axis, and move them over just a
hair or two along the X-axis to line up with the guide.
198 Part II / Modeling
Next, select the remaining vertices and scale them all along the
X-axis by 50%. Move them over to line up on Body Guide.
Finally, select the bottom row and the third row of verts from the
bottom and scale them back out by 120% along ...
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Publisher Resources

ISBN: 9781556220883