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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Rename the cylinder Leg…
…and switch to a Front view. Unhide Torso.
Step 3: Boolean the Leg to the Torso
Keep going with the mesh you have or load Callisto12.max from the
CD. You’re going to attach the leg to the torso by using a Boolean
Union operation, but first, give yourself enough mesh overlap to get
a proper Boolean. You need to extend the leg geometry up into
Torso using face extrude.
With the leg still selected, go over to the Modify panel and make
the Polygon sub-object active . Select the top faces of the leg, hit
the Extrude button , and Extrude-drag another set of faces
up toward the torso by about 3 units. Notice the small Extrude icon
when ...
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Publisher Resources

ISBN: 9781556220883