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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Step 4: Clean Up the Vertices of the
Boolean Seam
The leg is now attached, but you need to do some cleanup along the
line where the two objects have been joined. First, get rid of half the
torso so you can work on one side and later copy and mirror it to
the other side.
Switch to the Front view, apply an Edit Mesh modifier to the mesh,
and select and delete the vertices mid to lower left of the torso
mesh.
Starting with the front of the hip area, select the group of vertices
shown on the following page, make sure your Weld Selected value is
still 10…
…and hit Selected.
206 Part II / Modeling
Rotate your view to the right, select the next group to the left ...
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Publisher Resources

ISBN: 9781556220883