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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
The previous welds were designed to simply “clean” the mesh up.
The shape is important, but it’s always important to keep your work
surface tidy. Booleans are convenient but will come back to haunt
you if you don’t go over the seam and do the type of optimizing you
just did. Merging clumps of unattractive vertices after a Boolean
operation is par for the course and expected but can be lessened by
paying close attention to the points where the two objects meet. As
in all aspects of modeling, using your mind’s eye to visualize the
outcome of a Boolean helps you prepare the two objects beforehand
and save some time and effort.
Step 5: Shape the Hip Area ...
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Publisher Resources

ISBN: 9781556220883