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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
You need to adjust the thigh and add a vertex using Edge Divide
to complete the sweep of the tensor fasciae latae muscle.
Next, turn these edges so that when you move the vertices to
create the leg shape at the top, all the edges are convex, or “non-
dented.”
Chapter 7 / The Legs 217
FYI: WHY TURN AN EDGE…PART 2 I went into detail in
an earlier FYI about why I decide which edge to turn…
I concentrated on making all edges as short as they can be.
Doing this keeps the faces evenly distributed and the overall
detail of the mesh proportionate. Another reason ...
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Publisher Resources

ISBN: 9781556220883