You need to adjust the thigh and add a vertex using Edge Divide
to complete the sweep of the tensor fasciae latae muscle.
Next, turn these edges so that when you move the vertices to
create the leg shape at the top, all the edges are convex, or “non-
dented.”
Chapter7/The Legs217
FYI: WHY TURN AN EDGE…PART 2I went into detail in
an earlier FYI about why I decide which edge to turn…
I concentrated on making all edges asshortastheycanbe.
Doing this keeps the faces evenly distributed and the overall
detail of the mesh proportionate. Another reason ...
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