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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Rotating the geosphere matches the flow lines better to the torso.
Moving it causes the right side of the geosphere to overlap the line
of the curve and break the dividing plane of the torso half. The over-
lap is because that line of the rear leg guide showing the curve of
the butt cheek is actually caused by the intersection of the two
cheeks. Overlapping the geometry ensures the two cheeks will
intersect and results in that same line seen in the guide.
Now you need to create the dented look on the outside of the cheek
using Soft Selection again. Go to the Vertex sub-object menu; Use
Soft Selection should still be checked. Leave the Falloff at 5, select ...
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Publisher Resources

ISBN: 9781556220883