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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Step 7: Attach the Rear and Complete the Shape
Attach the geosphere by selecting the torso, hitting the Attach
button so it turns green , and clicking on the
geosphere.
Now merge the appropriate vertices of the combined Torso and rear
and build the faces necessary to close any gaps between the two.
Start with these two pairs of vertices by entering 2 in the Weld
Selected field and then hit the Selected button to weld them
simultaneously.
230 Part II / Modeling
Rotate the view, select these two vertices, and Target Weld them to
the vertex of the upper leg. ...
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Publisher Resources

ISBN: 9781556220883