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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Delete this face so you can mirror the lower torso and leg you just
created.
Step 8: Copy and Mirror the Lower Torso
and Leg
To get a better feel for the progress thus far, collapse the stack of
Torso, select the faces of the lower torso and leg, and Shift-drag to
the left, detaching them to a new object.
Chapter 7 / The Legs 235
Mirror the new object using the Tools|Mirror command and slide it
over to meet the torso.
Attach the mirrored object to the torso, select just these overlap-
ping vertices, enter a value of 1 in the Weld Selected box, and hit
Selected. ...
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Publisher Resources

ISBN: 9781556220883