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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Of course, the spine is the main landmark, but the trapezius,
deltoid, and latissimus dorsi (lats) muscles along with the scapula,
or shoulder blades, make major landmarks for the mid/upper back as
well. The smaller sacrospinalis muscles of the lower back are also
good points to suggest — even in a low-poly mesh.
Step 1: Shape the Back
For Callisto, broaden her back at the top, flatten it, and then suggest
the scapula and lower sacrospinalis muscles, creating a crease down
the middle for her spine. First, make your work a little easier to see
by hiding the faces you don’t need.
Select the faces of the back, go up to Edit|Select Invert, and hit
the Hide ...
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Publisher Resources

ISBN: 9781556220883