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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
With those vertices still selected, select these four as well and drag
them toward you along the Y-axis by about .3 units:
Select these four vertices in the mid to lower part of the back and
scale them by 90% along the X-axis:
248 Part II / Modeling
Select these two vertices and scale them in by an additional 85%:
This gives more shape to the lower back and suggests a more ath-
letic build. Go up to the top middle vertex and move it in by about .7
units along the Y-axis.
Chapter 8 / The Back, Neck, and Shoulders 249
Grab the two vertices on either side ...
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Publisher Resources

ISBN: 9781556220883