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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Step 2: Create the Neck Mass Using
Face Extrude
Load Callisto16.max or continue with your current mesh. Now you
need to make the neck. Select the faces at the top of the torso.
Chapter 8 / The Back, Neck, and Shoulders 251
Unhide Guide Profile , switch to the Right viewport,
and zoom in to the neck area. Make sure Use Soft Selection is
unchecked.
Position the top faces a little better by rotating them 5 degrees
along the Z-axis , NU scaling them 120% along the X-axis, and
repositioning them slightly down and to the left so the farthest right
vertex rests ...
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Publisher Resources

ISBN: 9781556220883