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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Of course you could have done all those extrusions and adjustments
in one window, but in this case it made more sense to switch
viewports. Now it’s a matter of refining and/or optimizing the geom
-
etry you’ve added to your mesh.
Step 3: Refine and Optimize the Neck Mass
Just looking at the neck area after all those extrusions, I can see the
area is too detailed and has too many faces compared to the rest of
the mesh and the relative importance of that area of the torso. The
neck is a whopping 12 segments at the top!
Switch to a Perspective viewport, select the top neck faces (if
they’re not selected already), and delete them. Then, select these
two vertices ...
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Publisher Resources

ISBN: 9781556220883