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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Step 4: Prepare the Torso for the Shoulder
With the neck half complete, it’s time to make the shoulders. Load
Callisto17.max and take a minute to look at the guide again.
The shoulders are a natural extension of the upper torso. Whether
in a low-poly or high-poly character, shoulders are one of the most
difficult areas to animate so careful attention must be paid when
building them. In the case of Callisto, the difficulty is compounded
on the right side because her shoulder is bare, making the mesh
“contiguous,” or one shape. The left shoulder is a typical design for
lower polygon characters, and even higher polygon characters,
since the arm can be separate ...
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Publisher Resources

ISBN: 9781556220883