torso, lower the new vertex about .5 units along the Z-axis, and turn
this other edge so it’s shorter and the faces are more evenly
distributed.
Step 5: Extrude and Shape the Shoulder
Everything you’ve done with the minor tweaks to the torso has
shaped these five triangles so they can be extruded and shaped into
the shoulder:
Chapter8/The Back, Neck, and Shoulders265
With those faces selected, enter a Face
Extrude value of 5.5.
Hit Enter and drop the new faces down by
2.5 units along the Z-axis.
With the ...
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