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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Rotate around to the back and turn these edges that are slightly
concave.
That’s good enough for now. Next, you’re going to copy the faces
that make up the shoulder, mirror the detached mesh, and attach it
back to the torso.
Step 6: Copy, Mirror, and Attach the Shoulder
When you deleted half the neck, you left the shoulder area on the
left side. That’s fine since I want to show you how you can use cop
-
ied and mirrored geometry as a guide for which vertices and/or
faces to delete in the original mesh.
272 Part II / Modeling
Select these faces on the right ...
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Publisher Resources

ISBN: 9781556220883