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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Step 7: Make More Refinements
Murphy’s Law states that anything that can go wrong will go wrong.
It’s not so much that anything is wrong with the mesh; it’s just that
it needs some tweaks that would have been best done before the
shoulder was copied and mirrored.
Unhide Guide Profile and I’ll show you what I mean.
According to the profile of the guide, the mesh is a little off at the
back. This is easily fixed, but now must be done for two sides
instead of one. Of course, it doesn’t have to be like this. I consid
-
ered redoing this section to reflect a perfectly planned shoulder that
was mirrored and then left alone, untouched in its perfection and
demonstrating ...
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Publisher Resources

ISBN: 9781556220883