Skip to Main Content
Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
FYI: DELETING COVERED FACES When you need to
delete faces that are behind other faces, selecting and delet
-
ing the edges that make up the faces is a quick alternative to
selecting faces and hiding them to get at the faces you want to
delete.
Rotate your view so you’re looking down at the top of the strap and
shoulder. Turn the following edges:
Chapter 8 / The Back, Neck, and Shoulders 291
Rotate your view again to get at the following edges and turn them.
Also Target Weld this vertex up to the strap “buckle.”
The vertex you welded at the throat needs to ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

3ds Max Modeling for Games, 2nd Edition

3ds Max Modeling for Games, 2nd Edition

Andrew Gahan

Publisher Resources

ISBN: 9781556220883