Over the past few chapters, we introduced you to the world of subdivision surfaces along with a variety of ways to create your models. You should also have a basic understanding of the application we will be using as we move forward in this tutorial.
In this chapter we start to look at the character we will be creating and make sure we are fully prepared before we start to build her.
Before we can do anything, we need a subject, something to bring into the 3D world, a character design to follow. Ideally, the design should have both organic and hard surface elements so we can cover all bases and really ...