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Modeling in Silo by Nevercenter, David Randall, Antony Ward

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CHAPTER 9

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Virtual Sculpting: Clothing

During the first section of the book, you created a basic base mesh and a detailed base mesh. These can both easily be applied to numerous projects, but for us it has given us the perfect start in creating our Rocket Girl, Jade Raven. In this chapter, we will dress her up, much like a doll, using the detailed base mesh to guide us.

We have covered Silo’s main modeling tools in the previous chapters, so here we will look at another of its tools, the Paint Displacement tools.

(Note: You will find the files used for this section in the downloaded tutorial files inside Chapter 9/Files.)

Essential Tools

Sculpting ...

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