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Modeling in Silo by Nevercenter, David Randall, Antony Ward

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Introduction

These days, it seems that new 3D applications are released every month. Some claim to be the next best thing and bring a new, fresh perspective on digital art, while older, more established programs simply tick along and bolt on similar new features.

It is sometimes difficult to keep up with current trends, and trying each new application can be time consuming and expensive. I have played around with many programs in the past while trying to nail down the few I would retain as part of my pipeline. Most either did not fit my particular style or my budget. Then, while working at Sumo Digital many years ago, a friend introduced me to Silo and I have been hooked ever since.

After modeling in a package for years with tools that weren’t ...

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