Time for action — controlling the ball with the player's paddle
It's nice to see the ball bounce off the walls, but in a game of Pongo, you need to be able to control the ball with your paddle. So we will implement this now. Follow the given steps:
- Let's start with the player paddle. We need a new method that checks the collision of the ball with the player's paddle. Create a new method called
CheckPaddleCollP. Please note the return type is Boolean.
- Next, we want to check if the ball is close to the paddle regarding its X position.
- The next check will be if the ball's Y position is between minus 25 pixels and plus 25 pixels from the paddel's Y position. If yes, then return
True from this method. ...