It isn't fair that only the player can push the ball back. The enemy needs this ability too. For sure, you can imagine it already; we will build a method first that will check and report back a collision of the ball with the enemy paddles:
CheckPaddleCollE, but this time with the return type of an integer.
FORloop and set the index for the paddle arrays.
For Local ep:Int = 0 To 1 If (bX > (eX[ep]-5)) And (bX < (eX[ep]+5)) Then