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Monkey Game Development by Michael Hartlef

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Time for action — creating the general data structure of the game

If you don't have the mainClass.monkey file opened already, then please do so. We need to add to it now.

In RocketCommander, we will also use a finite-state, machine approach for the OnUpdate and OnRender methods.

  1. Add the game states as constants into the RocketCommander class.
    Class RocketCommander Extends App
    Const gmMenu:Int = 1 'This mode shows the start menu
    Const gmPlay:Int = 2 'This mode shows the game playing
    Const gmGameOver:Int = 3 'This mode shows the game over message
    
  2. Below the constants, add two fields to store the size of the canvas.
    Field cWidth:Int 'X size of the canvas
    Field cHeight:Int 'Y size of the canvas
    
  3. Next will be a variable that stores the game mode. It will ...

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