For each of the objects in
RocketCommander, we will build an individual class, in its own file. So, let's just do that.
Strictstatement to it and import our
Strict Import gameClasses
Global cities := New List<city>
Besides the methods of an object, we will create some functions that we can use from within the
mainClass file; for example, a function to render all the cities in one batch. These helper functions are wrappers for code, which we could have stored inside the
mainClass.monkey file. But, we want to keep things nice and neat. ...