To render cities, follow the ensuing steps:
Method RenderGame:Int() SetColor(0, 0, 150) DrawRect(0, cHeight-40, cWidth, 40)
RenderCities() Return True End
Now, the hard work of creating classes and wrapper functions pays off. It is very easy to implement an object and draw it. Of course, we could have used all the rendering code here, instead of the
city class. But this way we can make changes behind the scenes and the
mainClass.monkey file doesn't have to be changed.
Save the file and let it run. You should see now a nice blue ground and three yellow cities on top of it. One ...