As you will see yourself, quite a few things look similar to the
city class definition and its wrapper functions. However, the launchers are different objects, and so we need different methods and functions for them. Not every step of code is explained now, as some is the same as for the
Strictmode and import the
Strict Import gameClasses
Global launchers := New List<launcher>
Launchers will have to be updated for each frame, so we will have a new wrapper function ...