To create launchers follow the ensuing steps:
SetupGamemethod, add the left launcher by calling
30pixels and it has the A key as a trigger and
15rockets to start with.
Next CreateLauncher(30.0, KEY_A, 15)
xposition and S as the trigger key, but also specify that there are
CreateLauncher(cWidth - 30.0, KEY_S, 15)
You told the game to create two rocket launchers at the beginning of the game. Easy, isn't it? Creating those classes pays off now.
In each frame, we want to check if one of the trigger keys was hit and then ...