To modify the
launcher class, follow the ensuing steps:
Updatemethod and add a
CreateRocketcall there. The parameters are the mouse coordinates and the
Xposition of the launcher.
Method Update:Int() If KeyHit(triggerKey) And cRockets > 0 Then CreateRocket(MouseX(), MouseY(), Self.x ) cRockets -= 1
We have just activated the functionality that will create a rocket when you hit a trigger key.
As the game progresses, each rocket should move closer to its target position and check if it has been reached. We can do that with the