To create the
bomb class, we will follow the ensuing steps:
gameClasses, and create a global list that holds all instances of the
Strict Import gameClasses Global bombs := New List<bomb>
For one last time, we will add a few wrapper functions, which we then can add to the
mainClass.monkey file, later on.
Function UpdateBombs:Int() For Local bomb := Eachin bombs bomb.Update() Next Return True End Function RenderBombs:Int() For Local bomb := Eachin bombs bomb.Render() Next Return True End Function CreateBomb:Int() Local b:bomb ...