Images, sounds, and other game data files are called resource files. For this game, we will need quite a few. With Monkey, all resource files have to be stored inside a subfolder of your project with a name such as
yourGameName.data. For CometCrusher, we will need the following types of resource files:
So, let's go over these different types of resources, and how you could create them.
Almost every game needs some graphics. In the initial chapters, we have used graphical primitives such as rectangles, circles, and lines. Monkey can draw these out of the box. For CometCrusher, ...