Let's start modifying the game class.
engineclass, the instance of the fantomEngine's
ftObjectinstances, which need to be accessible at any time.
Field obj:ftObject 'A general object Field player:ftObject 'Holds the player ship object Field shield:ftObject 'the Shield of the player
Field txtScore:ftObject 'Stores the game store info text Field txtLifes:ftObject 'The text info about the lifes left Field txtLevel:ftObject 'Shows which level we are in Field txtComets:ftObject 'Info about how many comets are left Field txtHighScore:ftObject ...