Like every game, Chain Reaction is made out of several objects. Let's go through them one by one.
In this game we will use only three layers (groups):
These layers help us to draw the game objects in the correct order, draw only the ones needed for a certain game mode, and also reduce the amount of objects to be checked during collision detection.
The title screen of our little game is an image with the title written on it and with a a button to start the game. As the button is already drawn on it, we will utilize a new feature of the fantomEngine, a Zone object. You can use a zone object to detect collisions on it and also check for touch events.
The game background screen ...