OnResume event, we will switch back to the settings we had specified inside the
OnSuspend method, as follows:
Method OnResume:Int() isSuspended = False
SetUpdateRate(60) Return 0 End
OnResume event, we just changed the settings we had specified inside the
OnResume event. The engine will now update the game normally. You could also load some settings in the event that you had saved before.
Save your script again. I haven't mentioned this much, but save, save, save! One simple power failure and you will lose hours of work.
So what is next? The game will run, but it won't do anything. By now, you ...