In this chapter, we again went through some interesting stuff, such as:
- Using stacks and storing and retrieving data from them
- Reading the accelerometer data
- Storing enemies inside their own classes to have them move on predefined paths
- Creating particle emitters which, once they are spawned, do the job automatically
- And finally, testing your game on an iOS device
Ok, that's all for now. See you in Chapter 7, Game #6, At The Docks with a new game called
At The Docks.