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Monkey Game Development by Michael Hartlef

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Summary

In this chapter, we again went through some interesting stuff, such as:

  • Using stacks and storing and retrieving data from them
  • Reading the accelerometer data
  • Storing enemies inside their own classes to have them move on predefined paths
  • Creating particle emitters which, once they are spawned, do the job automatically
  • And finally, testing your game on an iOS device

Ok, that's all for now. See you in Chapter 7, Game #6, At The Docks with a new game called At The Docks.

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