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Monkey Game Development by Michael Hartlef

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Time for action — creating the data structure

As always, we will place our data storage in the game class. You could also create these fields as global variables, but it is a better practice to encapsulate them inside a class, if you are mainly using an object-oriented coding style.

  1. Let's add the field for our layers first. We don't need one for the background, as this is the default layer anyway.
    Class game Extends App
    Field eng:engine
    Field isSuspended:Bool = False
    Field layerGame:ftLayer
    Field layerTitle:ftLayer
    
  2. Next, we will add an object that will store the info text about how many crates are left to be placed on targets.
    Field txtCrates:ftObject
    
  3. To store the bitmap font, we need another field.
    Field font1:ftFont
    
  4. The sprite sheet (atlas) will ...

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