For this game, we can skip a few things. For example, the
OnRender method is already set like we need it. Another thing is the background layer. We will use the default layer of Monkey. We will define it during the
OnCreate event, as it will only contain one text object. But let's concentrate on what have to create now.
For this game, we only need two extra layers—one for the game itself, and one for the title screen, so we can switch it on or off with one statement.