The update process will determine the current delta time, reset the collision markers, and do the collision checks. It also will check the buttons of the game pad.
Selectstatement inside the
Ifstatement that depends on the field
Method OnUpdate:Int() Local d:Float = Float(eng.CalcDeltaTime())/60.0 If isSuspended = False then Select gameMode
OnTarget = 0
hitWall = False hitWall2 = False hitCrate = Null hitCrate2 = Null