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Monkey Game Development by Michael Hartlef

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The game objects

The game will be composed of several objects. fantomEngine provides numerous objects that are suitable for our needs.

Layers

Separating the game in different layers helps organizing the drawing order of active sprites and also to blend them in when needed. The game will have the following layers:

  • The background layer
  • Game layer
  • Cloud layer
  • An info text layer
  • The title screen layer

The background layer will hold just the background image. We place it inside the background layer, because we will only do collision checks with objects inside the game layer. We will see the action happen in the game layer. It will hold the player, enemy plane, and also the bullets that are shot from the planes. The cloud layer will hold all the clouds that ...

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