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Monkey Game Development by Michael Hartlef

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The brain—Computer AI (Artificial Intelligence)

Creating computer-controlled objects can be a very interesting part of game development. It can be sometimes also very difficult. For example, there are numerous variations and methods when it comes to path finding.

Follow him!—creating a brain for the enemy pilot

Before we come to the heart of the game, the engine class, we need a method that will let our enemy planes act at least a little bit intelligent.

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