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Monkey Game Development by Michael Hartlef

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The heart of the game—the engine class

Again, we still have no collision detection response, no control of the player plane, and no check for the winning conditions. All this will be handled in the callback methods of the engine class.

Time management—acting on object timer events

We have objects that need to be deleted after a certain amount of time has passed, and also certain variables that need to be set.

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