gameclass, add a new method called
select, explosion, and
falsesounds. Then, close the method.
sndSelect = eng.LoadSound("select") sndExplo = eng.LoadSound("explosion") sndFalse = eng.LoadSound("false") Return 0 End
You can now load all the sounds you need in one call, using this method that you just created. If you need more sounds, just add them here. Don't forget to to define a field for any additional sound in the data section.
The whole game user interface is set up in layers. Think about them like very thin sheets of paper that are see-through.