The following method will search through the tile map. If a slot is filled with the value
99 that means the corresponding tile needs to be deleted.
For Local r:Int = 1 To rows For Local c:Int = 1 To columns
If tileMap[c-1][r-1] = 99 Then
tileMap[c-1][r-1] = -1
64(the image width). The ID is set to
layerGame.TouchCheck(c*64.0, r*64.0, 99)
I'm sure you wondering why we use a touch check. Later, ...