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Monkey Game Development by Michael Hartlef

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Summary

In this chapter, we developed the final game for this book. Here's what we covered in the chapter:

  • We learned how to set up 2D arrays
  • We learned how to store the tile map and how to do this with arrays
  • We learned how to connect the tile map to the image objects

In the next chapter, will look at how you can make some pocket money with your apps. So, stay tuned and motivated for the last and final chapter!

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