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Monkey Game Development by Michael Hartlef

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About the Reviewers

Nikolas Kolm has been active as a Level Designer, World Builder, and Interactive Storyteller for a long time, in capacities ranging from community Mod projects, to student work, to indie production. During this time, he has gathered a lot of experience in different editors and production settings, most commonly the Unreal Editor, the NWN2 Toolset, and the Dragon Age Toolset as well as Game Maker, and recently, Unity 3D.

During his time along with the Mod team responsible for a persistent world server for Neverwinter Nights 2, Nikolas was responsible for the creation of interesting areas and levels for players to traverse and live in, which needed to adhere to a common theme with the rest of the world, and also had to offer ...

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