Chapter 1 Introduction

Multimedia is probably one of the most overused terms of the 90s (for example, see [Sch97b]). The field is at the crossroads of several major industries: computing, telecommunications, publishing, consumer audio-video electronics, and television/movie/broadcasting. Multimedia not only brings new industrial players to the game, but adds a new dimension to the potential market. For example, while computer networking was essentially targeting a professional market, multimedia embraces both the commercial and the consumer segments. Thus, the telecommunications market involved is not only that of professional or industrial networks—such as medium- or high-speed leased circuits or corporate data networks—but also includes standard ...

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