O'Reilly logo

Multiplayer Game Development with HTML5 by Rodrigo Silveira

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Summary

In this chapter, we discussed the basics of networking and network programming paradigms. We saw how WebSockets makes it possible to develop real-time, multiplayer games in HTML5. Finally, we implemented a simple game client and game server using widely supported web technologies and built a fun game of Tic-tac-toe.

In the next chapter, we will take a look at the current state of the art in the JavaScript development world, including JavaScript in the server through Node.js. The chapter will teach you current techniques to manage the development cycle in JavaScript with workflow and resource management tools such as NPM, Bower, Grunt, and so on.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required